Author: becirovb

Student Observing

Bedrudin Becirovic

Hi everyone,

My name is Bedrudin Becirovic and I am a Biology major here at Dickinson and a part of the Pre-Health Society.  Originally I am from Bosnia and Herzegovina currently residing in Carlisle, PA and have moved to the United States back in 2001.  My interests lie in science and in the technology that makes science so wonderful.   I have joined the Media Center in the hopes of learning about various technologies and hope to share them with others.

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I look forward to working with everyone!

Bedrudin

Nook

Podcast Nooks

The Media Center has 3 A/V Podcast Rooms available with adequate equipment to record, including 2 microphones for voice or instruments, 1 mini mixer, 1 keyboard, and 1 iMac with recording apps, such as Garageband, Audacity, & IMovie.

Don’t let the small space fool you, the podcast rooms are a student favorite for audio projects of all sorts. With a quiet space to work and various programs like Garageband and Audacity, students and faculty alike come by to do podcasts, music recordings, and many other sorts of projects. If you need a quiet space to work on an audio project for you or for a small group look no further than a Podcast Nook.

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Podcast Nook #2

Podcast Nook #2 is located on the left hand side when you leave the main Media Center area going towards the Microroom, pretty much opposite of the Studio. The room is partially sound-proofed and is furnished with an iMac, a Casio Electric Keyboard, an Audio Dock, a chair and a couch. Podcast Nook #2 is a little more removed from the main Media Center spaces, perfect for when you’re working on creative works that need a little more peace and quiet. It serves as a great space for group projects and individual work. Reservations for this room can be made online at dickinson.siso.co. This is a very popular room, so please reserve online ahead of time to ensure that you have a spot.

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Self-Service Area

Located in the media cove near the front stairwell of Bosler is our self-service area. Here you’ll find our large format scanner, which is useful for digitizing larger images quickly. The scanner is networked, and can upload data to any of thecomputers in the media center. We also have a slide scanner which can be used to make digital copies of slides. While these machines are primarily self service don’t hesitate to ask a media center assistant (usually located in the equipment room) for any help you might need. This area is also adjacent to the media cove multipurpose area and Podcast nook #3.

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Media Center Proper

This is the main area of the Media Center, great for working on group projects. The iMac computers in this room are available for student use and equipped with all of the media center software. This area is also home to our 3D scanner and 3D printer, as well as our revisable Dinosaur comic. Andy, Brenda and Ryan’s offices are centrally located and they are always willing to help with any issues you might have working in the center.  The Collaboration Room, Equipment Room, and Podcasting Nook #1 are also located adjacent to this area.

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Podcast Nook #1

Podcast Nook #1 is conveniently located in the main Media Center area right next to the Equipment Room. The room is partially sound-proof and is furnished with an iMac, a Casio Electric Keyboard, an Audio Dock and a new set of microphones and speakers. Podcast Nook #1 is nice and quiet, perfect for when you’re working on creative projects, or trying to get a recording without background noise. It has always been a popular space for musical recording and podcast projects. Reservations for this room can be made online at dickinson.siso.co. This is a very popular work space, so please reserve Nook 1 online ahead of time to ensure that you have a spot. While you’re there, reserve some of our audio equipment too to make sure you get a great recording.

 

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Media Cove

The Media Cove

The media cove makes a great space to work on group projects or take video calls.  After 5:00, it doubles as a video gaming room.  With an Xbox One, Xbox 360, PS3, PS4 and Wii, you can face off against your friends.

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Creative Commons

Creative Commons is a nonprofit corporation dedicated to making it easier for people to share and build upon the work of others, consistent with the rules of copyright.

They provide free licenses and other legal tools to mark creative work with the freedom the creator wants it to carry, so others can share, remix, use commercially, or any combination thereof.

Attributing Creative Commons Works

1. Keep intact any copyright notices for the Work

  • If the original Work has a copyright notice, then include it when you use or cite the Work

2. Credit the author, licensor and/or other parties in the manner they specify

  • If creator says, “Please attribute John Smith” then attribute John Smith
  • If there is no note but a copyright notice, attribute the copyright holder
  • If no note and no notice, but a username, check the creator’s profile for more information
  • If there is none of the above, attribute the website by name

3. Include the Title of the Work

  • If the Work has a title, then include it
  • If the Work has no title, use appropriate reference: “Untitled” by John Smith

4. Include the URL for the Work if applicable

  • Link back to the original source wherever possible
  • Some print uses may allow for alternatives

5. Include the URL for the Creative Commons license that applies
6. Derivative works should acknowledge the derivation

On the Internet or in other electronic resources, links to sources and licenses may be embedded within the document and appear as:

An Ideal Attribution

This video features the song “Play Your Part (Pt.1)” by Girl Talk, available under a Creative Commons Attribution-Noncommercial license. © 2008, Greg Gillis.

A Realistic Attribution

Photo by mollyali, available under a Creative Commons Attribution-Noncommercial license.

A Derivative Work Attribution

This is a video adaptation of the novel Down and Out in the Magic Kingdom by Cory Doctorow, available under a Creative Commons Attribution-Noncommercial-Share Alike license. Copyright © 2003 Cory Doctorow.

A PDF version of this document is also available for download.

Creative Commons License
Document by Anthony Helm. Licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License. It is derived and includes text from Molly Kleinman http:// mollykleinman.com/2008/08/15/cc-howto-1-how-to-attribute-a-creative-commons-licensed-work/.

Copyright & Fair Use

Copyright

The Media Center must follow copyright laws when converting, copying or editing media formats. Fair Use doctrine and the Teach Act specify that portions of films, television shows, audio works and text can be used for educational purposes under certain conditions. The media center equipment may not be used in a manner that would violate copyright.

The following information compiles helpful guides and best practices when navigating the confusing world of Fair Use & Copyright.  Feel free to contact mediacenter@dickinson.edu with any specific question you may have regarding the use of copyrighted materials in audio & video productions as well as in class use.

Fair Use

Fair use is the right, in some circumstances, to quote copyrighted material without asking permission or paying for it. Fair use enables the creation of new culture, and keeps current copyright holders from being private censors. With the Washington College of Law, the Center for Social Media creates tools for creators, teachers, and researchers to better use their fair use rights.  The following are some resources created by the Center for Social Media that can serve as a guide to follow best practices in applying fair use to your projects.

Fair Use Checklist-Help deciding if you can use a copyrighted work in your project

Copyright slider to help determine if work is in the Public Domain

Code of best practices in online video

Full guidelines for online video

 

The Code of Best Practices in Fair Use for Media Literacy Education

Full list of guidelines for Media Literacy Education

 

Documentary Filmmakers’ Statement of Best Practices in Fair Use

Full set of guidelines for Documentary Filmmakers

Examples of Successful Fair Use in Documentary Film

Fair Use Frequently Asked Questions

 

Code of Best Practices in Fair Use for Scholarly Research in Communication

Guidelines for Scholarly Research here

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