Category: Training Catalog (Page 1 of 3)
Our computers now come with Snagit!Snagit is a screenshot program that captures video display and audio output.
Please ask a media center assistant for additional help.
Civilization IV is a PC game that allows the player to control a civilization from 4000 BC until the modern era. The player needs to make decisions regarding resource management, diplomacy, technology research and civics in order to successfully guide the civilization into the modern era. The game can also be modified to represent the world as closely as possible at a given point in history.
Faculty and students in political science, history, sociology and religion.
Instructor Led-Hands On
50-100 Minutes – In Class Time
- Recognize the importance of various resources, technological advances and geographic location in historical events.
- Understand and critique the advantages each of the civics presented in the game for the growth of the civilization.
- Recognize and critique the argument presented by the game for the cause of conflicts throughout history focusing on resource scarcity, conflicting religions or civics, and population growth.
- Conduct research on population trends, technology advances, role of religion, and the allocation of resources at various points in history. (Advanced, for student mod creation projects)
Want to know more? Contact bryantt AT dickinson.edu to set up a consultation.
Professor Michael Fratantuono – “Globlaization, Sustainability, Security”
In this first year seminar, Professor Fratantuono had his students compare what they’d learned from “Guns, Germs, and Steel” and “Hot Flat and Crowded” with their experience playing the game Civ IV.
Professor Ed Webb – “Empire”
In this International Studies course, Professor Webb instructed his students to play a historical mod of Civ IV that represents the western world in 1492. Students took on the role of Spain and their first encounter with the Aztecs. Students then compared their own actions and situation with history and used the ideas from “The Conquest of America: The Question of the Other” to discuss possible reasons for discrepancies.
Many classrooms on campus are outfitted with an array of technologies available for faculty and student use. From computers and projectors to datavisualizers and smart boards/sympodiums, we are ready to help you understand how to use the technologies available to you.
Faculty & Students
Instructor Led-Hands on
30 Minutes-Outside of Class Time
- Learn to use media controllers, Smart Board/Sympodium, Projectors & Data visualizers
- Understand basic troubleshooting techniques
Why do some videos look stylized and professional while others look like an amateur created it……even if both were done by students? There are a few answers to that question but one key element is what techniques were used when the video was originally shot. You can improve the look and feel of your video by understanding some basic techniques when using video equipment. There are many different elements that work together to give your video the look and feel you are striving to create. During this session we will introduce students to best practices when shooting including lighting, miking, shooting and basics of setting your scene.
Faculty and Students
Instructor Led – Hands On
1 1/2 – 2 Hours
- Understand basics of using, handling and storing equipment
- Learn filming techniques
- Learn lighting techniques
- Learn miking techniques
- Understand best practices in group work to ensure successful recording
With the rise of YouTube, everyone wants to create videos but most people don’t realize how much time and effort it takes to edit a video. In some cases, creating a video isn’t about telling a new story but it could be used for reflection, oral language exams, critique and other options. These videos can be shot on a simple Flip Camera and uploaded directly to YouTube or Moodle for viewing. If a small amount of editing is needed, Quicktime Pro is a great option compared to IMovie.
Faculty, Students and Staff
Instructor Led – Hands On
30-60 Minutes – In Class Time
- Learn basics of using camera to records
- Import video into Quicktime for basic editing
- Upload files to YouTube or Moodle for viewing