Queerness and Narrative: Todd Haynes’s Carol

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This is one part in a series of short essays on Todd Haynes’s Carol (2015). This part is on narrative structure and the film’s relationship to an older film, David Lean’s Brief Encounter (1945).

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There’s No Place Like Home

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Wow. Gone Home shattered all my assumptions about video games. But before I get into that let me offer two disclaimers. One, this is, in fact, the first video game I have every played from start to finish (unless you count a round of Super Mario Kart) and the first video game I have ever owned. Second, I will be talking about my personal life in connection to this game. If that makes your skin itch, I’m sorry.

In the hyper-masculine realm of popular video games, violence is king. Call of Duty, Grand Theft Auto, Diablo, etc. Games are marketed to men and use female characters as pawns to drive the story and to develop the male protagonist’s character. Women in games are not independent or their own characters, but are rather devices marketed to men. This often means that the female character is killed just to give the male character depth or purpose. In addition there is the completely unacceptable sexual violence in Grand Theft Auto where players are REWARDED for raping women, blatantly encouraging rape culture.…

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