{"id":2845,"date":"2025-04-18T18:11:52","date_gmt":"2025-04-18T22:11:52","guid":{"rendered":"https:\/\/blogs.dickinson.edu\/everythinginbetween\/?p=2845"},"modified":"2025-04-18T21:05:05","modified_gmt":"2025-04-19T01:05:05","slug":"nobody-suspects-a-thing-the-farce-of-gender-performativity-in-octodad","status":"publish","type":"post","link":"https:\/\/blogs.dickinson.edu\/everythinginbetween\/2025\/04\/18\/nobody-suspects-a-thing-the-farce-of-gender-performativity-in-octodad\/","title":{"rendered":"Nobody Suspects a Thing: The Farce of Gender Performativity in &#8220;Octodad&#8221;"},"content":{"rendered":"<p><span style=\"font-weight: 400\">\u00a0 \u00a0 \u00a0In 2014, indie video game company Young Horses released <\/span><i><span style=\"font-weight: 400\">Octodad: Dadliest Catch, <\/span><\/i><span style=\"font-weight: 400\">perhaps the most unusual stealth game of all time. The game enables the player to assume the role of Octodad, an octopus not-so-subtly masquerading as a human husband and father. To the player, Octodad immediately stands out as an octopus. His bright yellow skin, suction-cup hands, and tentacle mustache hardly constitute humanoid features. However, the other characters in the game world seem entirely ignorant of Octodad\u2019s performance. His wife lovingly kisses his tentacles without recoiling, and he inexplicably produces two human offspring with no cephalopodic features. As the game\u2019s theme song proclaims, \u201cNobody suspects a thing.\u201d <\/span><\/p>\n<p><span style=\"font-weight: 400\">\u00a0 \u00a0 \u00a0Game studies scholar Bo Ruberg suggests that <\/span><i><span style=\"font-weight: 400\">Octodad <\/span><\/i><span style=\"font-weight: 400\">can be broadly read \u201cas a video game about \u2018passing\u2019\u201d (85). Queer theorists can read Octodad \u201cas a queer subject struggling to pass as cisgender or straight\u201d (102). Critical race theorists can interpret Octodad as \u201ca racialized other\u2014a person of color who must pass as an acceptable subject within a social system that believes that being normal and successful means being\u2026white\u201d (102). Meanwhile, disability studies theorists can analyze Octodad\u2019s bodily differences. After all, \u201cOctodad must quite literally contort his body to fit the design of the world around him\u201d (102). In addition to these rich interpretations, I suggest that <\/span><i><span style=\"font-weight: 400\">Octodad <\/span><\/i><span style=\"font-weight: 400\">allows the player to act out the theatrics of gender performativity. Like drag, the game exaggerates the rigidity of gender roles in order to subvert and satirize them. Through the use of mechanical storytelling and unwieldy controls, <\/span><i><span style=\"font-weight: 400\">Octodad <\/span><\/i><span style=\"font-weight: 400\">offers a critique of gender performativity that could only be conveyed in the video game form.<\/span><\/p>\n<figure style=\"width: 319px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"\" src=\"https:\/\/image.api.playstation.com\/cdn\/UP2104\/CUSA00196_00\/tl2J48uQMH4JBWXJyvZ1BpX1Z47qp67x.png\" width=\"319\" height=\"319\" \/><figcaption class=\"wp-caption-text\"><em>Octodad: Dadliest Catch<\/em> promotional artwork featured on the PlayStation Store&#8217;s website<\/figcaption><\/figure>\n<p><span style=\"font-weight: 400\">\u00a0 \u00a0 \u00a0The setting of <\/span><i><span style=\"font-weight: 400\">Octodad <\/span><\/i><span style=\"font-weight: 400\">evokes the hauntingly heteronormative suburbia of 1950s America. Octodad\u2019s home is quite literally enclosed by a white picket fence. His beautiful garden thrills with primary colors, complete with a seesaw for his daughter and a shed full of sports equipment for his son. Inside the home, Octodad\u2019s wife works in the kitchen, washing dishes at a mint-colored sink. The cephaloprotagonist\u2019s four-person household perfectly imitates the nuclear family. As the head of this unit, Octodad must fulfill a set of gendered expectations. But how is Octodad to know what gendered actions to perform? With no prior experience being a human man, Octodad must imitate the human men that surround him.\u00a0<\/span><\/p>\n<figure style=\"width: 452px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"\" src=\"https:\/\/oyster.ignimgs.com\/mediawiki\/apis.ign.com\/octodad-dadliest-catch\/1\/18\/Octodad_screenshot3.png?width=960\" width=\"452\" height=\"254\" \/><figcaption class=\"wp-caption-text\">Octodad mowing the backyard, courtesy of IGN<\/figcaption><\/figure>\n<p><span style=\"font-weight: 400\">\u00a0 \u00a0 \u00a0In <\/span><i><span style=\"font-weight: 400\">Gender Troubles<\/span><\/i><span style=\"font-weight: 400\">, Judith Butler argues that humans imitate gender just as much as octopuses. To Butler, gender identity is nothing more than \u201ca set of imitative practices which refer laterally to other imitations and which, jointly, construct the illusion of a primary and interior gendered self\u201d (188). In other words, gender is an imitation of an imitation. Humans do not act out gender performatives because it is in their nature to do so. Instead, they copy other humans to assimilate into normalcy. As an octopus, Octodad emphasizes this mimcry. He does not contain an \u201cinterior and organizing gender core\u201d (Butler 186). Rather, he imitates the media he consumes, the neighbors he encounters, and the expectations of a strange society. \u201cLike the two stubby tentacles that make up his pseudo-manly mustache,\u201d writes Ruberg, \u201cOctodad\u2019s gender is clearly a construct cobbled together from tropes\u201d (96). Like the perfect American father of the 1950s cultural imagination, Octodad must brew coffee for his wife and flip burgers for his children. He mows the lawn and weeds the garden like his neighbors. He even forces his body into a three-piece suit to look like society\u2019s ideal businessman. At every point, however, the game renders these heteronormative rituals farcical. Due to the difficult control schema, it is almost impossible to accomplish any of these tasks \u201cnaturally.\u201d Octodad spills coffee beans, hurls burgers in the air, tramples flowers, throws mowers, and trips over\u2014well, just about everything. The game\u2019s ridiculousness implicitly reveals the performativity of these gendered rituals. Some may \u201ccome to believe\u201d their own gender performance, but this does not make it any more innate or natural (Butler 192). Like Octodad\u2019s suit, gender is a \u201cthin veneer\u201d that allows humans to function within a heteronormative society (Ruberg 96). \u201cFor Octodad,\u201d though, \u201cthe clothing truly does make the man. Beneath it, there is only octopus\u201d (96).<\/span><\/p>\n<p><span style=\"font-weight: 400\">\u00a0 \u00a0 \u00a0Throughout the game, Octodad must navigate various obstacles all while maintaining his humanlike demeanor. Many levels are reminiscent of early slapstick comedy. For instance, Octodad must dodge banana peels in the supermarket and avoid puddles aboard a ship. These challenges may seem low stakes, but they all spell doom for Octodad. If he gets found out, he may be killed by a chef or, even worse, rejected by his newfound family. The player fails a level if the game\u2019s \u201cSuspicion Meter\u201d rises too high. If Octodad crashes into furniture or careens into bystanders, people begin to suspect his performance. Once the meter rises too high, the player is forced to begin the level again from the beginning. Gender, Butler argues, is constructed by \u201ca reenactment and reexperiencing of a set of meanings already socially established\u201d (191). In other words, \u201cgender requires a performance that is <\/span><i><span style=\"font-weight: 400\">repeated<\/span><\/i><span style=\"font-weight: 400\">\u201d (191). In <\/span><i><span style=\"font-weight: 400\">Octodad<\/span><\/i><span style=\"font-weight: 400\">, the constant repetition of levels as players fail and then try again epitomizes the construction of gender. If players do not perform as a convincingly heteronormative man, they must attempt their tasks over and over. When they finally complete the level, they will have repeated it so many times that they have truly mastered the performance of masculinity. The usually nondiegetic function of game failure serves a narrative purpose. Mastery in the game equals a mastery of gender. Players \u201cquite literally play at heteronormativity\u201d (Ruberg 85).<\/span><\/p>\n<figure style=\"width: 498px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"\" src=\"https:\/\/www.superjumpmagazine.com\/content\/images\/2022\/06\/image-140.png\" width=\"498\" height=\"256\" \/><figcaption class=\"wp-caption-text\">Octodad tripping in the grocery store, courtesy of SUPERJUMP<\/figcaption><\/figure>\n<p><span style=\"font-weight: 400\">\u00a0 \u00a0 \u00a0The nondiegetic function of the meter also presents an intriguing social critique in itself. Though Octodad\u2019s wife and children never grow suspicious of him, the Suspicion Meter remains visible even when he is at home alone with them. A dotted line always connects their line of sight to his body, demonstrating how Octodad tracks their shifting eyes. He anxiously awaits the day his ruse will be up, his identity exposed, even among those who love him most. This implies an internalized panoptical gaze; even when prying eyes are not watching, Octodad still acts in accordance with society\u2019s rules. An \u201cinterior psychic space\u201d has been \u201cinscribed <\/span><i><span style=\"font-weight: 400\">on <\/span><\/i><span style=\"font-weight: 400\">the body\u201d by society\u2019s gendered expectations (Butler 135). Octodad cannot escape the gaze because it lives within him.<\/span><\/p>\n<p><span style=\"font-weight: 400\">\u00a0 \u00a0 \u00a0Perhaps most interestingly, the game invites the player to recognize the ridiculousness of their own gender performance through the use of unwieldy controls. \u201cThe game celebrates a kind of queer, distinctly non-normative movement\u201d through both the actions \u201cseen on-screen\u201d <\/span><i><span style=\"font-weight: 400\">and <\/span><\/i><span style=\"font-weight: 400\">\u201cin the physical inputs of the player\u201d (Ruberg 93). One does not master the controls of <\/span><i><span style=\"font-weight: 400\">Octodad<\/span><\/i><span style=\"font-weight: 400\">. Rather, one barely scrapes by, moving from level to level with extreme difficulty. The game has spawned countless rage compilation videos on YouTube and other social media platforms. Still, the game\u2019s difficulty can and should be read as more than rage bait. <\/span><i><span style=\"font-weight: 400\">Octodad<\/span><\/i><span style=\"font-weight: 400\">\u2019s \u201cembodied controls\u201d do not simply \u201crepresent difference\u201d (85). Instead, they allow \u201cplayers to inhabit that difference\u201d (85). The game refuses to adopt any traditional control schema. Each of Octodad\u2019s limbs must be moved individually by a different button, rendering even \u201ca supposedly simple act like walking\u201d absurd (91). The odd movements of Octodad\u2019s legs mirror the unusual motions of the player\u2019s thumbs. As Octodad struggles, so does the player, forcing them to reassess the control inputs they previously deemed \u201cnatural\u201d or \u201cintuitive.\u201d Implicitly, then, the game calls the player\u2019s own body into question. Is their own gender performance seamless, or does it involve just as much stumbling as Octodad\u2019s? Are the actions they perform natural, or have they been learned like the buttons on a controller? What makes them all that different from an octopus desperately trying to convince everyone around him that he is a real, genuine man? Through controls alone, the game suggests that the player may have more in common with Octodad than they initially supposed.<\/span><\/p>\n<p><i><span style=\"font-weight: 400\">\u00a0 \u00a0 \u00a0Octodad: Dadliest Catch <\/span><\/i><span style=\"font-weight: 400\">presents a humorous yet harrowing portrayal of gender performance. Through nondiegetic functions like game failure and the Suspicion Meter, the game demonstrates how gender is constructed through repetition and internalization. Meanwhile, the difficult controls call attention to the player\u2019s own shoddy gender performance. Despite its levity, the game also makes room for genuine empathy. Octodad struggles to fit into impossible boxes like countless queer humans before him. One does not need to dive into the sea to spot a fish out of water; one needs only step out the front door.\u00a0<\/span><\/p>\n<figure style=\"width: 464px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"\" src=\"https:\/\/static1.cbrimages.com\/wordpress\/wp-content\/uploads\/2020\/08\/octodad-kids.jpg\" width=\"464\" height=\"261\" \/><figcaption class=\"wp-caption-text\">Octodad after revealing his true identity to his family, courtesy of CBR. The family continues living as a nuclear unit, even after all has been revealed.<\/figcaption><\/figure>\n<p style=\"text-align: center\"><span style=\"font-weight: 400\">Works Cited<\/span><\/p>\n<p><span style=\"font-weight: 400\">Butler, Judith. <\/span><i><span style=\"font-weight: 400\">Gender Trouble: Feminism and the Subversion of Identity<\/span><\/i><span style=\"font-weight: 400\">. Routledge, 2007. <\/span><i><span style=\"font-weight: 400\">EBSCOhost<\/span><\/i><span style=\"font-weight: 400\">, research.ebsco.com\/linkprocessor\/plink?id=d47e680a-1ff8-3819-96b2-0b70dd97b01c. Accessed 17 Apr. 2025.<\/span><\/p>\n<p><i><span style=\"font-weight: 400\">Octodad: Dadliest Catch. <\/span><\/i><span style=\"font-weight: 400\">Directed by Kevin Zuhn, Young Horses, 2014. Sony PlayStation 4 game.<\/span><\/p>\n<p><span style=\"font-weight: 400\">Ruberg, Bo. <\/span><i><span style=\"font-weight: 400\">Video Games Have Always Been Queer<\/span><\/i><span style=\"font-weight: 400\">. New York University Press, 2019, doi.org\/10.18574\/nyu\/9781479893904.001.0001. Accessed 17 Apr. 2025.<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u00a0 \u00a0 \u00a0In 2014, indie video game company Young Horses released Octodad: Dadliest Catch, perhaps the most unusual stealth game of all time. The game enables the player to assume the role of Octodad, an octopus not-so-subtly masquerading as a human husband and father. To the player, Octodad immediately stands out as an octopus. His &hellip; <a href=\"https:\/\/blogs.dickinson.edu\/everythinginbetween\/2025\/04\/18\/nobody-suspects-a-thing-the-farce-of-gender-performativity-in-octodad\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Nobody Suspects a Thing: The Farce of Gender Performativity in &#8220;Octodad&#8221;<\/span><\/a><\/p>\n","protected":false},"author":5596,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[346812],"tags":[346851,93597,93598,346847,346848,346850,346849],"class_list":["post-2845","post","type-post","status-publish","format-standard","hentry","category-2025-class-post","tag-gender-performativity","tag-gender-trouble","tag-judith-butler","tag-octodad","tag-octodad-dadliest-catch","tag-queer-game-studies","tag-video-games"],"_links":{"self":[{"href":"https:\/\/blogs.dickinson.edu\/everythinginbetween\/wp-json\/wp\/v2\/posts\/2845","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.dickinson.edu\/everythinginbetween\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.dickinson.edu\/everythinginbetween\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.dickinson.edu\/everythinginbetween\/wp-json\/wp\/v2\/users\/5596"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.dickinson.edu\/everythinginbetween\/wp-json\/wp\/v2\/comments?post=2845"}],"version-history":[{"count":0,"href":"https:\/\/blogs.dickinson.edu\/everythinginbetween\/wp-json\/wp\/v2\/posts\/2845\/revisions"}],"wp:attachment":[{"href":"https:\/\/blogs.dickinson.edu\/everythinginbetween\/wp-json\/wp\/v2\/media?parent=2845"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.dickinson.edu\/everythinginbetween\/wp-json\/wp\/v2\/categories?post=2845"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.dickinson.edu\/everythinginbetween\/wp-json\/wp\/v2\/tags?post=2845"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}