{"id":3548,"date":"2016-02-07T16:30:30","date_gmt":"2016-02-07T21:30:30","guid":{"rendered":"http:\/\/dredtabletop.wordpress.com\/?p=101"},"modified":"2016-02-07T16:30:30","modified_gmt":"2016-02-07T21:30:30","slug":"roger-caillois-types-of-game-players","status":"publish","type":"post","link":"https:\/\/blogs.dickinson.edu\/wrpg211\/2016\/02\/07\/roger-caillois-types-of-game-players\/","title":{"rendered":"Roger Caillois: Types of Game Players"},"content":{"rendered":"<p>So an update after being dark for over two months: This semester I am taking a class in videogames and I&#8217;d like to post some responses I do for class on the theory of games. This does not mean I will be switching to talking about videogames now. This first one is in response to theory author by the name of Roger Caillois called &#8220;Man, Play, and Games&#8221; give it a look:<\/p>\n<p><a href='https:\/\/dredtabletop.wordpress.com\/2016\/02\/07\/callois-and-theorytypes-of-game-players\/attachment\/9780252070334\/'><img loading=\"lazy\" decoding=\"async\" width=\"103\" height=\"150\" src=\"https:\/\/dredtabletop.files.wordpress.com\/2016\/02\/9780252070334.jpg?w=103&#038;h=150\" class=\"attachment-thumbnail size-thumbnail\" alt=\"9780252070334\" data-attachment-id=\"109\" data-orig-file=\"https:\/\/dredtabletop.files.wordpress.com\/2016\/02\/9780252070334.jpg\" data-orig-size=\"200,291\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;,&quot;keywords&quot;:&quot;Array&quot;}\" data-image-title=\"9780252070334\" data-image-description=\"\" data-medium-file=\"https:\/\/dredtabletop.files.wordpress.com\/2016\/02\/9780252070334.jpg?w=200\" data-large-file=\"https:\/\/dredtabletop.files.wordpress.com\/2016\/02\/9780252070334.jpg?w=200\" \/><\/a><br \/>\n<a href='https:\/\/dredtabletop.wordpress.com\/2016\/02\/07\/callois-and-theorytypes-of-game-players\/caillois-table-ripped\/'><img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"65\" src=\"https:\/\/dredtabletop.files.wordpress.com\/2016\/02\/caillois-table-ripped.jpg?w=150&#038;h=65\" class=\"attachment-thumbnail size-thumbnail\" alt=\"caillois-table-ripped\" data-attachment-id=\"108\" data-orig-file=\"https:\/\/dredtabletop.files.wordpress.com\/2016\/02\/caillois-table-ripped.jpg\" data-orig-size=\"891,388\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;,&quot;keywords&quot;:&quot;Array&quot;}\" data-image-title=\"caillois-table-ripped\" data-image-description=\"\" data-medium-file=\"https:\/\/dredtabletop.files.wordpress.com\/2016\/02\/caillois-table-ripped.jpg?w=300\" data-large-file=\"https:\/\/dredtabletop.files.wordpress.com\/2016\/02\/caillois-table-ripped.jpg?w=891\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight:400;\">The aspects of games in Roger Caillois\u2019 <\/span><i><span style=\"font-weight:400;\">Man, Play, and Games <\/span><\/i><span style=\"font-weight:400;\">are elements like competitiveness, chance, vertigo, and simulation \u00a0to describe how they engage the player. In order, the element of competitiveness (or agon) involves rivalry, chance (alea) uses luck, vertigo (ilinx) describes momentous excitement, and simulation (mimicry) represents acting or taking on a role. The text was particularly interesting in how these elements interact in six ways, but I have focused on the four most interesting to me. In the intersection of competitiveness and luck, Caillois describes how the Ancient Romans understood that \u201cquantification and the spirit of precision\u201d allow \u201cfree reign to agon and alea in the rules of games\u201d. Romans both accepted the fatalist inevitability of luck and the desire to maximize their chance of winning as aspects of games. Likewise, there was understanding that competitiveness and simulation or vertigo was also present to spectators in the form of \u201cidentification\u201d, or feeling the excitement of two rivals clash and identifying with their styles of play. The intersection that seemed the most mysterious and fascinating to me was simulation and vertigo, involving role playing, or \u201cmasks and uniforms\u201d which players use to simulate a role within their \u201cmagic circle\u201d, where an audience and their fellow players take pleasure from pretending they are a character.<\/span><\/p>\n<p><a href=\"https:\/\/dredtabletop.wordpress.com\/2016\/02\/07\/callois-and-theorytypes-of-game-players\/#gallery-101-1-slideshow\">Click to view slideshow.<\/a><\/p>\n<p><span style=\"font-weight:400;\">As a player of the card game <\/span><i><span style=\"font-weight:400;\">Magic: The Gathering<\/span><\/i><span style=\"font-weight:400;\">, I found that these four elements are prevalent in several stereotypical player behaviors. There are four behaviors that Magic lead designer \u00a0Mark Rosewater and the Magic R&amp;D team have identified. These include the pro-player who, \u201c just want to win\u201d \u00a0\u00a0called \u201cSpike\u201d who represent agon to the creative simulative players who \u201cwant to win in the most creative, fun, and convoluted way\u201d called \u201cJohnny\u201d as well as the similar profile of the player who \u201cwants the thrill of \u00a0playing strong and fun cards\u201d known as \u201cTimmy\u201d. \u00a0I wish that Caillois would have discussed how these elements found in <\/span><i><span style=\"font-weight:400;\">Man, Play, and Games<\/span><\/i><span style=\"font-weight:400;\"> as they related to the preferences of different players as well as the games they are found in and the periods of history when they were popular.<\/span><\/p>\n<p>  <a rel=\"nofollow\" href=\"http:\/\/feeds.wordpress.com\/1.0\/gocomments\/dredtabletop.wordpress.com\/101\/\"><img decoding=\"async\" alt=\"\" border=\"0\" src=\"http:\/\/feeds.wordpress.com\/1.0\/comments\/dredtabletop.wordpress.com\/101\/\" \/><\/a> <img loading=\"lazy\" decoding=\"async\" alt=\"\" border=\"0\" src=\"https:\/\/pixel.wp.com\/b.gif?host=dredtabletop.wordpress.com&#038;blog=100041049&#038;%23038;post=101&#038;%23038;subd=dredtabletop&#038;%23038;ref=&#038;%23038;feed=1\" width=\"1\" height=\"1\" \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>So an update after being dark for over two months: This semester I am taking a class in videogames and I&rsquo;d like to post some responses I do for class on the theory of games. This does not mean I will be switching to talking about videogames now. This first one is in response to&#8230; <\/p>\n<div><a href=\"https:\/\/dredtabletop.wordpress.com\/2016\/02\/07\/callois-and-theorytypes-of-game-players\/\">Read More<\/a><\/div>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"\" border=\"0\" src=\"https:\/\/pixel.wp.com\/b.gif?host=dredtabletop.wordpress.com&amp;blog=100041049&amp;post=101&amp;subd=dredtabletop&amp;ref=&amp;feed=1\" width=\"1\" height=\"1\"> <a href=\"https:\/\/blogs.dickinson.edu\/wrpg211\/2016\/02\/07\/roger-caillois-types-of-game-players\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2887,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"uncategorized","meta":{"footnotes":"","_links_to":"","_links_to_target":""},"categories":[110480],"tags":[109703],"class_list":["post-3548","post","type-post","status-publish","format-uncategorized","hentry","category-student-blog-project-2015","tag-syndicated","post_format-uncategorized"],"_links":{"self":[{"href":"https:\/\/blogs.dickinson.edu\/wrpg211\/wp-json\/wp\/v2\/posts\/3548","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.dickinson.edu\/wrpg211\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.dickinson.edu\/wrpg211\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.dickinson.edu\/wrpg211\/wp-json\/wp\/v2\/users\/2887"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.dickinson.edu\/wrpg211\/wp-json\/wp\/v2\/comments?post=3548"}],"version-history":[{"count":0,"href":"https:\/\/blogs.dickinson.edu\/wrpg211\/wp-json\/wp\/v2\/posts\/3548\/revisions"}],"wp:attachment":[{"href":"https:\/\/blogs.dickinson.edu\/wrpg211\/wp-json\/wp\/v2\/media?parent=3548"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.dickinson.edu\/wrpg211\/wp-json\/wp\/v2\/categories?post=3548"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.dickinson.edu\/wrpg211\/wp-json\/wp\/v2\/tags?post=3548"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}